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How many copies did Titan Chaser sell?

Estimated copies sold
≈ 27k–43k
$37k–$98k after Steam's cut $66k–$151k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Titan Chaser and predicted how it would do from its 8 similar games. Every figure here, including Titan Chaser's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–25k
best case 316k (Train Sim World® 2020)
Games like Titan Chaser

A typical game among these

≈ 12k–25k copies

≈ $25k–$144k after Steam's cut

from ~356 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Train Sim World® 2020 at ≈ 240k–391k copies, ≈ $859k–$2.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 58 reviews in their first month; the range was 16 to 894.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Driving (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Open World, priced around $16. The breakout hits carry Open World + Relaxing + Cozy; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Flood
2018
Est. copies
≈ 38k–62k
3.5x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayIndie
Lake
2021
Est. copies
≈ 147k–238k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$807k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$19.99
6k reviews
Very Positive
RelaxingStory Rich
World of Subways 4 – New York Line 7
2015
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$100k–$268k after Steam's cut $181k–$413k before Steam's cut
$19.99
372 reviews
Mostly Positive
SimulationCasual
HeatStroke
2022
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$1.99
224 reviews
Very Positive
Automobile SimSimulation
Munich Bus Simulator
2014
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before Steam's cut
$14.99
339 reviews
Mixed
SimulationAutomobile Sim
Mushroom Season
2024
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$14.99
287 reviews
Very Positive
CasualSimulation
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
[Chilla's Art] The Ghost Train | 幽霊列車
2020
Est. copies
≈ 17k–27k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$56k before Steam's cut
$2.99
667 reviews
Mostly Positive
CasualImmersive Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.