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How many copies did Titan Chaser sell?

Estimated copies sold
≈ 26k–42k
$36k–$96k after Steam's cut $65k–$148k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Titan Chaser out and predicted the genre from its 8 similar games. Every figure here, including Titan Chaser's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–23k
best case 315k (Train Sim World® 2020)
The Driving genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12k–23k copies
≈ $26k–$135k after Steam's cut
from ~356 reviews
Best case
≈ 240k–391k copies
Train Sim World® 2020 · ≈ $859k–$2.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Driving (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Open World, priced around $16. The breakout hits carry Open World + Relaxing + Cozy; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Flood
2018
Est. copies
≈ 38k–62k
3.5x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayIndie
Lake
2021
Est. copies
≈ 144k–234k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$790k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$19.99
6k reviews
Very Positive
RelaxingStory Rich
World of Subways 4 – New York Line 7
2015
Est. copies
≈ 17k–28k
SteamSpy 100k–200k
Est. revenue
$94k–$254k after Steam's cut $172k–$390k before the cut
$19.99
370 reviews
Mostly Positive
SimulationCasual
HeatStroke
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$1.99
219 reviews
Very Positive
Automobile SimSimulation
Munich Bus Simulator
2014
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$73k–$197k after Steam's cut $133k–$302k before the cut
$14.99
341 reviews
Mixed
SimulationAutomobile Sim
Mushroom Season
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$74k after Steam's cut $50k–$115k before the cut
$14.99
280 reviews
Very Positive
CasualSimulation
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
[Chilla's Art] The Ghost Train | 幽霊列車
2020
Est. copies
≈ 17k–28k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before the cut
$2.99
657 reviews
Mostly Positive
CasualImmersive Sim

Sizing up your own game? See what its genre can realistically do before you build it.