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How many copies did World of Subways 4 – New York Line 7 sell?

Estimated copies sold
≈ 17k–28k
$94k–$254k after Steam's cut $172k–$390k before the cut
from 370 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Subways 4 – New York Line 7 out and predicted the genre from its 8 similar games. Every figure here, including World of Subways 4 – New York Line 7's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 619k–1.2M
best case 8.1M (Factorio)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 619k–1.2M copies
≈ $5.4M–$18.7M after Steam's cut
from ~22k reviews
Best case
≈ 6.1M–10.0M copies
Factorio · ≈ $59.1M–$158.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Trains (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35. The breakout hits carry Resource Management + Multiplayer + Survival; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 500k–1M
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StrategySimulation
Factorio
2020
Est. copies
≈ 6.1M–10.0M
11x vs typical
SteamSpy 5M–10M
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AutomationBase-Building
Transport Fever 2
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32k reviews
Very Positive
SimulationStrategy
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Free
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SimulationBuilding
Mini Metro
2015
Est. copies
≈ 772k–1.3M
SteamSpy 500k–1M
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$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
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StrategyPuzzle
shapez 2 - Factory
2026
Est. copies
≈ 356k–578k
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
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ManagementStrategy
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
too small to compare
SteamSpy 200k–500k
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SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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