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How many copies did Clocker sell?

Estimated copies sold
≈ 8k–13k
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
from 284 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Clocker and predicted how it would do from its 8 similar games. Every figure here, including Clocker's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 34k–74k
best case 826k (Braid)
Games like Clocker

A typical game among these

≈ 34k–74k copies

≈ $142k–$194k after Steam's cut

from ~970 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Braid at ≈ 629k–1.0M copies, ≈ $2.6M–$7.0M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Puzzle-Platformer (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle-Platformer + Time Manipulation, priced around $18. The breakout hits carry Cute; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Time Lock VR 1
2017
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$93k–$250k after Steam's cut $169k–$385k before Steam's cut
$12.99
757 reviews
Mostly Positive
PuzzleHidden Object
Adventures of Shuggy
2012
Est. copies
≈ 77k–124k
SteamSpy 200k–500k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before Steam's cut
$4.99
1k reviews
Very Positive
PlatformerIndie
Timelie
2020
Est. copies
≈ 63k–102k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$310k–$835k after Steam's cut $564k–$1.3M before Steam's cut
$17.99
3k reviews
Very Positive
Puzzle-PlatformerPuzzle
Sumoman
2017
Est. copies
≈ 22k–36k
SteamSpy under 20k
Est. revenue
$72k–$195k after Steam's cut $132k–$300k before Steam's cut
$11.99
639 reviews
Mostly Positive
ActionAdventure
Super Time Force Ultra
2014
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$224k–$602k after Steam's cut $407k–$926k before Steam's cut
$14.99
970 reviews
Very Positive
Side ScrollerTime Manipulation
Arise: A Simple Story
2020
Est. copies
≈ 80k–129k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$437k–$1.2M after Steam's cut $795k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
Emotional3D Platformer
Braid
2009
Est. copies
≈ 629k–1.0M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$14.99
10k reviews
Very Positive
Puzzle-PlatformerPuzzle
Chronology
2014
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$77k–$208k after Steam's cut $140k–$319k before Steam's cut
$4.99
1k reviews
Very Positive
AdventurePuzzle-Platformer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.