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How many copies did Amberial Dreams sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
from 86 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Amberial Dreams and predicted how it would do from its 8 similar games. Every figure here, including Amberial Dreams's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 35k (JellyCar Worlds)
Games like Amberial Dreams

A typical game among these

≈ 2k–3k copies

≈ $6k–$16k after Steam's cut

from ~87 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: JellyCar Worlds at ≈ 27k–44k copies, ≈ $59k–$159k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 50 reviews in their first month; the range was 3 to 192.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Level Editor (6 of 8) and Precision Platformer (6 of 8).
The winners
Winners here lead with Racing, priced around $11. The breakout hits carry Racing + Sports + Parkour; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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3.2x vs typical
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2022
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12x vs typical
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≈ 1k–2k
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Level EditorPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.