Sign in
wishvane

How many copies did LEGO® Star Wars™: The Skywalker Saga sell?

Estimated copies sold
≈ 1.2M–2.0M
$16.5M–$44.5M after Steam's cut $30.1M–$68.4M before Steam's cut
from 48k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LEGO® Star Wars™: The Skywalker Saga and predicted how it would do from its 8 similar games. Every figure here, including LEGO® Star Wars™: The Skywalker Saga's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–1.8M
best case 1.7M (Besiege)
Games like LEGO® Star Wars™: The Skywalker Saga

A typical game among these

≈ 1.2M–1.8M copies

≈ $9.6M–$14.9M after Steam's cut

from ~21k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.5M–$14.7M after Steam's cut.

The genre you'd be entering
These games
The similar games share LEGO (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
When they shipped
The similar games span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
LEGO® Star Wars™ - The Complete Saga
2009
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.1M–$36.7M before Steam's cut
$19.99
26k reviews
Overwhelmingly Positive
LEGOLocal Co-Op
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 1.0M–1.7M
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.4M after Steam's cut $10.4M–$23.8M before Steam's cut
$19.99
17k reviews
Very Positive
LEGOAction
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $19.9M–$45.3M before Steam's cut
$19.99
32k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® The Lord of the Rings™
2012
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before Steam's cut
$19.99
16k reviews
Very Positive
LEGOAdventure
LEGO® Worlds
2017
Est. copies
≈ 539k–875k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.1M–$18.4M before Steam's cut
$29.99
16k reviews
Mostly Positive
LEGOOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.