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wishvane

How many copies did Tank Royale sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 68 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tank Royale out and predicted the genre from its 4 similar games. Every figure here, including Tank Royale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10.8M–44.7M
best case 123.4M (PUBG: BATTLEGROUNDS)

All 4 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 10.8M–44.7M copies
from ~337k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
The genre you'd be entering
Your set
Your set clusters on Co-op (2 of 4) and 2D Fighter (1 of 4).
The winners
Winners here lead with Survival + Shooter.
The era
None of the games you compared shipped in the last two years; the newest is from 2017. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.0M–152.8M
8.1x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
VRChat
2017
Est. copies
≈ 9.1M–14.9M
SteamSpy 20M–50M
Est. revenue
Free
Free
266k reviews
Mostly Positive
VRFree to Play
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.