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wishvane

How many copies did Music Killer sell?

Estimated copies sold
≈ 13k–21k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 458 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Music Killer out and predicted the genre from its 8 similar games. Every figure here, including Music Killer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 284k–430k
best case 4.6M (Muse Dash)

5 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 284k–430k copies
≈ $1.7M–$4.6M after Steam's cut
from ~9k reviews
Best case
≈ 3.5M–5.7M copies
Muse Dash · ≈ $2.9M–$7.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Cute + Sexual Content + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

McOsu
2017
Est. copies
≈ 220k–358k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Rhythm Rush!
2017
Est. copies
≈ 6k–10k
too small to compare
SteamSpy 20k–50k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$0.99
178 reviews
Mixed
ActionIndie
MUSYNX
2018
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$224k–$602k after Steam's cut $407k–$926k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Metal: Hellsinger
2022
Est. copies
≈ 406k–660k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
$29.99
17k reviews
Overwhelmingly Positive
Rock Star Life Simulator
2025
Est. copies
≈ 13k–21k
too small to compare
SteamSpy under 20k
Est. revenue
$44k–$119k after Steam's cut $80k–$183k before the cut
$12.49
537 reviews
Very Positive
Life SimMusic
AGAINST
2025
Est. copies
≈ 8k–12k
too small to compare
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$172k before the cut
$19.99
316 reviews
Mostly Positive
ShooterAction
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 301k–489k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.8M before the cut
$19.99
11k reviews
Very Positive
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm

Sizing up your own game? See what its genre can realistically do before you build it.