Sign in
wishvane

How many copies did JUMPGRID sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
from 86 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid JUMPGRID and predicted how it would do from its 8 similar games. Every figure here, including JUMPGRID's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 36k–99k
best case 2.1M (Super Hexagon)
Games like JUMPGRID

A typical game among these

≈ 36k–99k copies

≈ $84k–$489k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Fast-Paced (3 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3. The breakout hits carry Addictive + Singleplayer + Rhythm; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FOTONICA
2014
Est. copies
≈ 50k–81k
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before Steam's cut
$14.99
885 reviews
Very Positive
IndieAction
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Neodash
2022
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
$15.99
519 reviews
Very Positive
RacingAction
Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
22x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
64.0
2017
Est. copies
≈ 51k–83k
SteamSpy 100k–200k
Est. revenue
$42k–$113k after Steam's cut $77k–$175k before Steam's cut
$2.99
1k reviews
Very Positive
DifficultIndie
Absolute Drift
2015
Est. copies
≈ 156k–253k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$643k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
3k reviews
Very Positive
RacingOpen World
Diamo XL
2017
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$0.99
570 reviews
Very Positive
DifficultArcade
Marble It Up! Ultra
2018
Est. copies
≈ 35k–56k
SteamSpy 200k–500k
Est. revenue
$286k–$768k after Steam's cut $519k–$1.2M before Steam's cut
$29.99
1k reviews
Very Positive
3D PlatformerFast-Paced

Sizing up your own game? See how many copies games in its genre usually sell before you build it.