Sign in
wishvane

How many copies did Marble It Up! Ultra sell?

Estimated copies sold
≈ 35k–56k
$286k–$768k after Steam's cut $519k–$1.2M before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Marble It Up! Ultra and predicted how it would do from its 8 similar games. Every figure here, including Marble It Up! Ultra's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–35k
best case 1.0M (Clustertruck)
Games like Marble It Up! Ultra

A typical game among these

≈ 8k–35k copies

≈ $38k–$125k after Steam's cut

from ~713 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Clustertruck at ≈ 773k–1.3M copies, ≈ $3.2M–$8.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 200 reviews in their first month; the range was 31 to 611.
The genre you'd be entering
These games
The similar games share 3D Platformer (7 of 8) and Fast-Paced (6 of 8).
The winners
Winners here lead with Parkour + Automobile Sim, priced around $15. The breakout hits carry Automobile Sim + Singleplayer + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rocket Boots Mania
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before Steam's cut
$14.99
276 reviews
Very Positive
SportsParkour
Celerity
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$4.99
121 reviews
Mostly Positive
Parkour3D Platformer
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$7.99
238 reviews
Very Positive
RacingAction
PANZER BALL
2020
Est. copies
≈ 30k–49k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$170k before Steam's cut
$4.99
1k reviews
Very Positive
IndieParkour
Clustertruck
2016
Est. copies
≈ 773k–1.3M
26x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$14.99
19k reviews
Very Positive
ParkourAutomobile Sim
Verlet Swing
2018
Est. copies
≈ 22k–35k
SteamSpy 50k–100k
Est. revenue
$89k–$240k after Steam's cut $162k–$370k before Steam's cut
$14.99
713 reviews
Very Positive
IndieAction
Polyball
2017
Est. copies
≈ 42k–68k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$46k–$124k after Steam's cut $84k–$191k before Steam's cut
$3.99
1k reviews
Mixed
RacingIndie
Shady Knight
2024
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$131k–$352k after Steam's cut $238k–$542k before Steam's cut
$19.99
961 reviews
Very Positive
Hack and SlashFirst-Person

Sizing up your own game? See how many copies games in its genre usually sell before you build it.