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wishvane

How many copies did Shady Knight sell?

Estimated copies sold
≈ 22k–37k
$124k–$332k after Steam's cut $225k–$511k before the cut
from 937 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shady Knight out and predicted the genre from its 8 similar games. Every figure here, including Shady Knight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 90k–504k
best case 2.3M (Ghostrunner)
The First-Person genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 90k–504k copies
≈ $497k–$5.5M after Steam's cut
from ~6k reviews
Best case
≈ 1.8M–2.9M copies
Ghostrunner · ≈ $19.3M–$51.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Cyberpunk + Fast-Paced, priced around $40.
The era
The games you compared span 2010 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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VRSwordplay
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10x vs typical
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ActionParkour

Sizing up your own game? See what its genre can realistically do before you build it.