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How many copies did Lifeslide sell?

Estimated copies sold
≈ 11k–17k
$29k–$78k after Steam's cut $53k–$120k before Steam's cut
from 427 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lifeslide and predicted how it would do from its 8 similar games. Every figure here, including Lifeslide's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–189k
best case 523k (Superflight)
Games like Lifeslide

A typical game among these

≈ 17k–189k copies

≈ $83k–$537k after Steam's cut

from ~939 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Superflight at ≈ 399k–648k copies, ≈ $328k–$881k after Steam's cut.

The genre you'd be entering
These games
The similar games share Flight (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Flight + Procedural Generation, priced around $3.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DreamWorks Dragons: Dawn of New Riders
2019
Est. copies
≈ 7k–11k
SteamSpy 100k–200k
Est. revenue
$56k–$151k after Steam's cut $102k–$233k before Steam's cut
$29.99
237 reviews
Very Positive
AdventureDragons
Galaxy on Fire 2™ Full HD
2012
Est. copies
≈ 143k–232k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$314k–$843k after Steam's cut $570k–$1.3M before Steam's cut
$7.99
2k reviews
Mostly Positive
SpaceThird-Person Shooter
Flower
2019
Est. copies
≈ 148k–240k
5.5x vs typical
SteamSpy 200k–500k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before Steam's cut
$6.99
5k reviews
Mostly Positive
ImmersiveRelaxing
Monsti
2016
Est. copies
≈ 28k–45k
SteamSpy 200k–500k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before Steam's cut
$0.99
663 reviews
Mixed
IndieCasual
Ultrawings
2017
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$56k–$152k after Steam's cut $103k–$233k before Steam's cut
$14.99
398 reviews
Very Positive
Superflight
2017
Est. copies
≈ 399k–648k
12x vs typical
SteamSpy 500k–1M
Est. revenue
$328k–$881k after Steam's cut $596k–$1.4M before Steam's cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Arcade Moonlander
2017
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before Steam's cut
$0.99
1k reviews
Very Positive
RacingExploration
Underspace
2024
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$63k–$170k after Steam's cut $115k–$262k before Steam's cut
$19.99
465 reviews
Very Positive
Early Access3D

Sizing up your own game? See how many copies games in its genre usually sell before you build it.