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How many copies did Starblazer sell?

Estimated copies sold
≈ 843–1k
from 34 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Starblazer and predicted how it would do from its 8 similar games. Every figure here, including Starblazer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 924–6k
best case 31k (BattleGroupVR)
Games like Starblazer

A typical game among these

≈ 924–6k copies

≈ $4k–$39k after Steam's cut

from ~55 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: BattleGroupVR at ≈ 24k–38k copies, ≈ $162k–$435k after Steam's cut.

What their first month looked like
About half the games that made it here had over 16 reviews in their first month; the range was 1 to 779.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and RTS (7 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $25.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Saga of the Void: Admirals
2017
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$2k–$7k after Steam's cut $5k–$10k before Steam's cut
$7.99
33 reviews
Positive
StrategyVR
Eternal Starlight VR
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
$14.99
76 reviews
Very Positive
VRRTS
IRON GUARD
2021
Est. copies
≈ 4k–6k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before Steam's cut
$14.99
161 reviews
Very Positive
Far Beyond: A space odyssey VR
2016
Est. copies
≈ 7k–12k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before Steam's cut
$12.99
171 reviews
Mixed
AdventureSimulation
BattleGroupVR
2023
Est. copies
≈ 24k–38k
17x vs typical
SteamSpy 20k–50k
Est. revenue
$162k–$435k after Steam's cut $294k–$670k before Steam's cut
$24.99
950 reviews
Very Positive
Space SimSpace
Expansion VR
2024
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$14.99
22 reviews
Mostly Positive
StrategyRTS
Parabellum Galaxia
2023
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
Free
Free
1 reviews
1 user reviews
Early AccessSpace
void LINK
2017
Est. copies
≈ 757–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$9.99
22 reviews
Positive
StrategyIndie

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