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How many copies did Far Beyond: A space odyssey VR sell?

Estimated copies sold
≈ 7k–12k
$25k–$68k after Steam's cut $46k–$105k before Steam's cut
from 171 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Far Beyond: A space odyssey VR and predicted how it would do from its 8 similar games. Every figure here, including Far Beyond: A space odyssey VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 824k–1.7M
best case 6.9M (Elite Dangerous)
Games like Far Beyond: A space odyssey VR

A typical game among these

≈ 824k–1.7M copies

≈ $12.0M–$22.9M after Steam's cut

from ~29k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Elite Dangerous at ≈ 5.3M–8.5M copies, ≈ $28.9M–$77.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 3k to 13k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $20. The breakout hits carry Space Sim + Exploration + Massively Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
Project Wingman
2020
Est. copies
≈ 556k–904k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$24.99
22k reviews
Very Positive
FlightAction
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
STAR WARS™: Squadrons
2020
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$39.99
28k reviews
Mixed
FlightSpace
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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