Sign in
wishvane

How many copies did The Ascent sell?

Estimated copies sold
≈ 619k–1.0M
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
from 25k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Ascent and predicted how it would do from its 8 similar games. Every figure here, including The Ascent's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 27k–131k
best case 507k (Yet Another Zombie Survivors)
Games like The Ascent

A typical game among these

≈ 27k–131k copies

≈ $113k–$655k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Top-Down Shooter (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Yet Another Zombie Survivors at ≈ 386k–628k copies, ≈ $1.6M–$4.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 685 reviews in their first month; the range was 305 to 15k.
The genre you'd be entering
These games
The similar games share Top-Down Shooter (4 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deadeye Deepfake Simulacrum
2025
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$78k–$210k after Steam's cut $142k–$323k before Steam's cut
$12.99
881 reviews
Overwhelmingly Positive
Early AccessTop-Down Shooter
Neon Chrome
2016
Est. copies
≈ 49k–80k
SteamSpy 20k–50k
Est. revenue
$203k–$545k after Steam's cut $368k–$838k before Steam's cut
$14.99
1k reviews
Very Positive
CyberpunkTwin Stick Shooter
3030 Deathwar Redux - A Space Odyssey
2017
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$166k–$445k after Steam's cut $301k–$685k before Steam's cut
$14.99
1k reviews
Very Positive
AdventureIndie
Death Trash
2021
Est. copies
≈ 92k–150k
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $924k–$2.1M before Steam's cut
$19.99
4k reviews
Very Positive
Early AccessPost-apocalyptic
Bioweaver
2024
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$137k before Steam's cut
$6.99
696 reviews
Mostly Positive
ProgrammingTactical RPG
Skillshot City
2017
Est. copies
≈ 123k–201k
3.1x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
4k reviews
Very Positive
Battle RoyaleRogue-lite
CyberCorp
2025
Est. copies
≈ 11k–18k
SteamSpy 10M–20M
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before Steam's cut
$14.99
439 reviews
Mostly Positive
Top-Down ShooterTwin Stick Shooter
Yet Another Zombie Survivors
2026
Est. copies
≈ 386k–628k
13x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$14.99
16k reviews
Very Positive
Early AccessAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.