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How many copies did 3030 Deathwar Redux - A Space Odyssey sell?

Estimated copies sold
≈ 40k–65k
$165k–$445k after Steam's cut $301k–$685k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 3030 Deathwar Redux - A Space Odyssey out and predicted the genre from its 8 similar games. Every figure here, including 3030 Deathwar Redux - A Space Odyssey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.1M–6.4M
best case 22.7M (No Man's Sky)
Games like 3030 Deathwar Redux - A Space Odyssey

The middle of these games

≈ 5.1M–6.4M copies

≈ $39.1M–$58.8M after Steam's cut

from ~137k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Man's Sky at ≈ 17.3M–28.1M copies, ≈ $285.6M–$767.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Space (6 of 8) and Survival (5 of 8).
The winners
Winners here lead with Exploration + Procedural Generation, priced around $45. The breakout hits carry Procedural Generation + Exploration + Sci-fi; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.5M after Steam's cut $51.7M–$117.7M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
No Man's Sky
2016
Est. copies
≈ 17.3M–28.1M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$285.6M–$767.9M after Steam's cut $519.3M–$1181.5M before the cut
$59.99
416k reviews
Very Positive
Open WorldOpen World Survival Craft
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
2.8x vs typical
SteamSpy 5M–10M
Est. revenue
$77.7M–$208.8M after Steam's cut $141.2M–$321.2M before the cut
$29.99
380k reviews
Overwhelmingly Positive
DwarfCo-op
Outer Wilds
2020
Est. copies
≈ 2.7M–4.3M
SteamSpy 1M–2M
Est. revenue
$18.3M–$49.2M after Steam's cut $33.3M–$75.7M before the cut
$24.99
107k reviews
Overwhelmingly Positive
ExplorationSpace
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$33.0M–$88.8M after Steam's cut $60.1M–$136.6M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.2M after Steam's cut $38.7M–$88.0M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
Starbound
2016
Est. copies
≈ 5.1M–8.3M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.8M after Steam's cut $38.4M–$87.5M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox

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