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How many copies did TASOMACHI: Behind the Twilight sell?

Estimated copies sold
≈ 15k–24k
$81k–$217k after Steam's cut $146k–$333k before Steam's cut
from 591 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TASOMACHI: Behind the Twilight and predicted how it would do from its 8 similar games. Every figure here, including TASOMACHI: Behind the Twilight's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–23k
best case 92k (Made in Abyss: Binary Star Falling into Darkness)
Games like TASOMACHI: Behind the Twilight

A typical game among these

≈ 15k–23k copies

≈ $54k–$245k after Steam's cut

from ~560 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Made in Abyss: Binary Star Falling into Darkness at ≈ 70k–113k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 135 reviews in their first month; the range was 60 to 705.
The genre you'd be entering
These games
The similar games share 3D Platformer (6 of 8) and Anime (4 of 8).
The winners
Winners here lead with Anime + Action-Adventure, priced around $60. The breakout hits carry Action RPG + Dungeon Crawler + Action; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.