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How many copies did Unrailed! sell?

Estimated copies sold
≈ 491k–798k
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
from 20k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Unrailed! and predicted how it would do from its 8 similar games. Every figure here, including Unrailed!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 156k–382k
best case 586k (Choo-Choo Charles)
Games like Unrailed!

A typical game among these

≈ 156k–382k copies

≈ $1.6M–$3.3M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Choo-Choo Charles at ≈ 446k–726k copies, ≈ $2.5M–$6.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 801 to 8k.
The genre you'd be entering
These games
The similar games share Trains (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Survival Horror + Horror, priced around $20.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Railroader
2023
Est. copies
≈ 89k–144k
SteamSpy 100k–200k
Est. revenue
$732k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$29.99
4k reviews
Overwhelmingly Positive
Early AccessSimulation
OpenTTD
2021
Est. copies
≈ 422k–686k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Pandemic Express - Zombie Escape
2019
Est. copies
≈ 129k–210k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Mixed
MultiplayerCo-op
Choo-Choo Charles
2022
Est. copies
≈ 446k–726k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$19.99
18k reviews
Very Positive
Railway Empire 2
2023
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$915k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$49.99
3k reviews
Mostly Positive
SimulationStrategy
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
SimulationTrains
Voidtrain
2025
Est. copies
≈ 247k–402k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before Steam's cut
$29.99
10k reviews
Mostly Positive
Open World Survival CraftCo-op
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$12.99
7k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See how many copies games in its genre usually sell before you build it.