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How many copies did Unrailed! sell?

Estimated copies sold
≈ 518k–842k
$2.8M–$7.7M after Steam's cut $5.2M–$11.8M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unrailed! out and predicted the genre from its 8 similar games. Every figure here, including Unrailed!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 154k–373k
best case 545k (Choo-Choo Charles)
The Trains genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 154k–373k copies
≈ $1.6M–$3.2M after Steam's cut
from ~8k reviews
Best case
≈ 415k–675k copies
Choo-Choo Charles · ≈ $2.3M–$6.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Trains (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Survival Horror + Horror, priced around $20.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Railroader
2023
Est. copies
≈ 83k–135k
SteamSpy 100k–200k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$29.99
3k reviews
Overwhelmingly Positive
Early AccessSimulation
OpenTTD
2021
Est. copies
≈ 417k–677k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Pandemic Express - Zombie Escape
2019
Est. copies
≈ 129k–210k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Mixed
MultiplayerCo-op
Choo-Choo Charles
2022
Est. copies
≈ 415k–675k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$19.99
17k reviews
Very Positive
Railway Empire 2
2023
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$861k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$49.99
3k reviews
Mostly Positive
SimulationStrategy
Train Sim World® 2
2020
Est. copies
≈ 218k–354k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Voidtrain
2025
Est. copies
≈ 231k–376k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$29.99
10k reviews
Mostly Positive
Open World Survival CraftCo-op
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.