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How many copies did Immortal Realms: Vampire Wars sell?

Estimated copies sold
≈ 15k–24k
$120k–$323k after Steam's cut $219k–$497k before Steam's cut
from 588 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Immortal Realms: Vampire Wars and predicted how it would do from its 8 similar games. Every figure here, including Immortal Realms: Vampire Wars's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–26k
best case 130k (Disciples: Liberation)
Games like Immortal Realms: Vampire Wars

A typical game among these

≈ 2k–26k copies

≈ $3k–$208k after Steam's cut

from ~124 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Disciples: Liberation at ≈ 99k–161k copies, ≈ $1.1M–$2.9M after Steam's cut.

What their first month looked like
The games that made it here had under 970 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Turn-Based Strategy (6 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Dark Fantasy + Female Protagonist, priced around $40.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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