Sign in
wishvane

How many copies did Creo God Simulator sell?

Estimated copies sold
≈ 6k–9k
$16k–$42k after Steam's cut $29k–$65k before the cut
from 239 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creo God Simulator out and predicted the genre from its 8 similar games. Every figure here, including Creo God Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 281k–535k
best case 577k (Empires of the Undergrowth)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 281k–535k copies
≈ $1.8M–$6.0M after Steam's cut
from ~9k reviews
Best case
≈ 440k–715k copies
Empires of the Undergrowth · ≈ $3.6M–$9.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on City Builder (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $30.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stonehearth
2018
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$19.99
13k reviews
Mostly Positive
Craft The World
2014
Est. copies
≈ 884k–1.4M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
The Tenants
2022
Est. copies
≈ 186k–302k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before the cut
$19.99
8k reviews
Mostly Positive
ManagementDesign & Illustration
Clanfolk
2022
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$29.99
4k reviews
Very Positive
StrategySimulation
The Universim
2024
Est. copies
≈ 255k–414k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Rise to Ruins
2019
Est. copies
≈ 223k–363k
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive
Empires of the Undergrowth
2024
Est. copies
≈ 440k–715k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.0M before the cut
$29.99
18k reviews
Very Positive
StrategySimulation
War for the Overworld
2015
Est. copies
≈ 375k–610k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.