Sign in
wishvane

How many copies did Creo God Simulator sell?

Estimated copies sold
≈ 6k–10k
$17k–$45k after Steam's cut $30k–$68k before Steam's cut
from 243 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Creo God Simulator and predicted how it would do from its 8 similar games. Every figure here, including Creo God Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 283k–546k
best case 617k (Empires of the Undergrowth)
Games like Creo God Simulator

A typical game among these

≈ 283k–546k copies

≈ $1.9M–$6.3M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Empires of the Undergrowth at ≈ 470k–764k copies, ≈ $3.9M–$10.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 808 to 12k.
The genre you'd be entering
These games
The similar games share City Builder (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $30.
When they shipped
The similar games span 2014 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stonehearth
2018
Est. copies
≈ 398k–646k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$19.99
13k reviews
Mostly Positive
Craft The World
2014
Est. copies
≈ 961k–1.6M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.8M before Steam's cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
The Tenants
2022
Est. copies
≈ 193k–314k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$19.99
8k reviews
Mostly Positive
ManagementDesign & Illustration
Clanfolk
2022
Est. copies
≈ 101k–165k
SteamSpy 200k–500k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySimulation
The Universim
2024
Est. copies
≈ 265k–430k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Rise to Ruins
2019
Est. copies
≈ 224k–363k
SteamSpy 200k–500k
Est. revenue
$922k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$14.99
8k reviews
Very Positive
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
War for the Overworld
2015
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.5M before Steam's cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building

Sizing up your own game? See how many copies games in its genre usually sell before you build it.