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How many copies did Hundred Days - Winemaking Simulator sell?

Estimated copies sold
≈ 27k–44k
$186k–$501k after Steam's cut $339k–$771k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hundred Days - Winemaking Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hundred Days - Winemaking Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 876k–2.0M
best case 4.6M (Total War: WARHAMMER III)
The Turn-Based Strategy genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 876k–2.0M copies
≈ $3.9M–$47.0M after Steam's cut
from ~40k reviews
Best case
≈ 3.5M–5.7M copies
Total War: WARHAMMER III · ≈ $57.8M–$155.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (3 of 8) and Building (2 of 8).
The winners
Winners here lead with Turn-Based Strategy + Grand Strategy, priced around $60.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.