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wishvane

How many copies did Sapiens sell?

Estimated copies sold
≈ 52k–84k
$354k–$952k after Steam's cut $644k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sapiens out and predicted the genre from its 8 similar games. Every figure here, including Sapiens's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–67k
best case 1.2M (Craft The World)

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 41k–67k copies
≈ $229k–$495k after Steam's cut
from ~1k reviews
Best case
≈ 884k–1.4M copies
Craft The World · ≈ $4.6M–$12.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Colony Sim + Survival, priced around $19. The breakout hits carry Sandbox + Survival + Crafting; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Startopia
2013
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$97k–$260k after Steam's cut $176k–$400k before the cut
$6.99
967 reviews
Very Positive
Reus 2
2024
Est. copies
≈ 55k–89k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$376k–$1.0M after Steam's cut $684k–$1.6M before the cut
$24.99
2k reviews
Very Positive
God GameColony Sim
Craft The World
2014
Est. copies
≈ 884k–1.4M
14x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Ruinarch
2023
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$233k–$625k after Steam's cut $423k–$962k before the cut
$24.99
1k reviews
Mixed
God GameVillain Protagonist
Stonehearth
2018
Est. copies
≈ 397k–645k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$19.99
13k reviews
Mostly Positive
The Universim
2024
Est. copies
≈ 255k–414k
8.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Odd Realm
2024
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$134k–$359k after Steam's cut $243k–$552k before the cut
$19.99
1k reviews
Very Positive
Rise to Ruins
2019
Est. copies
≈ 223k–363k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.