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How many copies did Sapiens sell?

Estimated copies sold
≈ 55k–89k
$375k–$1.0M after Steam's cut $681k–$1.5M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sapiens and predicted how it would do from its 8 similar games. Every figure here, including Sapiens's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 43k–77k
best case 1.3M (Craft The World)
Games like Sapiens

A typical game among these

≈ 43k–77k copies

≈ $247k–$517k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Craft The World at ≈ 961k–1.6M copies, ≈ $5.0M–$13.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 965 reviews in their first month; the range was 799 to 8k.
The genre you'd be entering
These games
The similar games share Colony Sim (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Colony Sim + Survival, priced around $19. The breakout hits carry Sandbox + Survival + Crafting; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Startopia
2013
Est. copies
≈ 61k–100k
SteamSpy 200k–500k
Est. revenue
$118k–$318k after Steam's cut $215k–$489k before Steam's cut
$6.99
973 reviews
Very Positive
Reus 2
2024
Est. copies
≈ 58k–94k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$396k–$1.1M after Steam's cut $719k–$1.6M before Steam's cut
$24.99
2k reviews
Very Positive
God GameColony Sim
Craft The World
2014
Est. copies
≈ 961k–1.6M
14x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.8M before Steam's cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Ruinarch
2023
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$242k–$651k after Steam's cut $440k–$1.0M before Steam's cut
$24.99
1k reviews
Mixed
God GameVillain Protagonist
Stonehearth
2018
Est. copies
≈ 398k–646k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$19.99
13k reviews
Mostly Positive
The Universim
2024
Est. copies
≈ 265k–430k
8.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Odd Realm
2024
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$139k–$375k after Steam's cut $253k–$576k before Steam's cut
$19.99
1k reviews
Very Positive
Rise to Ruins
2019
Est. copies
≈ 224k–363k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$922k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$14.99
8k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.