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How many copies did Inkbound sell?

Estimated copies sold
≈ 100k–162k
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Inkbound and predicted how it would do from its 8 similar games. Every figure here, including Inkbound's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 543k–782k
best case 2.5M (Minion Masters)
Games like Inkbound

A typical game among these

≈ 543k–782k copies

≈ $5.0M–$13.3M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 5k to 13k.
The genre you'd be entering
These games
The similar games share Turn-Based Tactics (7 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.9x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.