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How many copies did Ticket to Ride: Classic Edition sell?

Estimated copies sold
≈ 346k–561k
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ticket to Ride: Classic Edition and predicted how it would do from its 8 similar games. Every figure here, including Ticket to Ride: Classic Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.4M–1.6M
best case 3.6M (Business Tour - Board Game with Online Multiplayer)
Games like Ticket to Ride: Classic Edition

A typical game among these

≈ 1.4M–1.6M copies

≈ $13.5M after Steam's cut

from ~44k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Business Tour - Board Game with Online Multiplayer at ≈ 2.8M–4.5M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 975 to 12k.
The genre you'd be entering
These games
The similar games share Board Game (6 of 8) and Tabletop (3 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $12. The breakout hits carry Casual; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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