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How many copies did Garden of the Sea (VR) sell?

Estimated copies sold
≈ 17k–28k
$47k–$126k after Steam's cut $85k–$193k before Steam's cut
from 686 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Garden of the Sea (VR) and predicted how it would do from its 8 similar games. Every figure here, including Garden of the Sea (VR)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.0M–4.0M
best case 12.2M (VRChat)
Games like Garden of the Sea (VR)

A typical game among these

≈ 3.0M–4.0M copies

≈ $31.7M–$52.7M after Steam's cut

from ~85k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: VRChat at ≈ 9.3M–15.1M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with VR + Anime, priced around $25. The breakout hits carry Anime + Memes + Design & Illustration; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.