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How many copies did Car Mechanic Simulator VR sell?

Estimated copies sold
≈ 10k–16k
$54k–$144k after Steam's cut $97k–$222k before Steam's cut
from 393 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Car Mechanic Simulator VR and predicted how it would do from its 8 similar games. Every figure here, including Car Mechanic Simulator VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.8M–4.2M
best case 65.2M (War Thunder)
Games like Car Mechanic Simulator VR

A typical game among these

≈ 2.8M–4.2M copies

≈ $29.1M–$34.3M after Steam's cut

from ~85k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: War Thunder at ≈ 49.7M–80.7M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Anime, priced around $40. The breakout hits carry Driving + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware
VRChat
2017
Est. copies
≈ 9.3M–15.1M
3.2x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
Forza Horizon 5
2021
Est. copies
≈ 7.0M–11.4M
3.3x vs typical
SteamSpy 5M–10M
Est. revenue
$115.3M–$310.1M after Steam's cut $209.7M–$477.1M before Steam's cut
$59.99
282k reviews
Very Positive
RacingOpen World
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
War Thunder
2013
Est. copies
≈ 49.7M–80.7M
9.2x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
786k reviews
Mostly Positive
Free to PlaySimulation
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
84k reviews
Very Positive
Free to PlayVR

Sizing up your own game? See how many copies games in its genre usually sell before you build it.