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How many copies did Overseas sell?

Estimated copies sold
≈ 749–1k
$616–$2k after Steam's cut $1k–$3k before Steam's cut
from 26 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Overseas and predicted how it would do from its 8 similar games. Every figure here, including Overseas's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 19k–181k
best case 316k (Train Sim World® 2020)
Games like Overseas

A typical game among these

≈ 19k–181k copies

≈ $16k–$587k after Steam's cut

from ~798 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Train Sim World® 2020 at ≈ 240k–391k copies, ≈ $859k–$2.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Experience (3 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $13.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2020. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7.7x vs typical
SteamSpy 100k–200k
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Everything
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SteamSpy 100k–200k
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PhilosophicalSimulation
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
8.8x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
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SimulationTrains
Titanic: The Experience
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Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before Steam's cut
$3.99
319 reviews
Mixed
SimulationExperience
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≈ 21k–34k
SteamSpy 100k–200k
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SimulationIndie
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Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before Steam's cut
$0.99
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Very Positive
SimulationMemes
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IndieAdventure
Adolf Hitler Humiliation Simulator
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Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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NudityViolent

Sizing up your own game? See how many copies games in its genre usually sell before you build it.