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wishvane

How many copies did Titanic: The Experience sell?

Estimated copies sold
≈ 11k–18k
$12k–$32k after Steam's cut $22k–$50k before the cut
from 319 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Titanic: The Experience out and predicted the genre from its 8 similar games. Every figure here, including Titanic: The Experience's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 150k–260k
best case 698k (The Test)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 150k–260k copies
≈ $827k–$1.4M after Steam's cut
from ~5k reviews
Best case
≈ 532k–864k copies
The Test · ≈ $291k–$782k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Choose Your Own Adventure (3 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Simulation, priced around $2. The breakout hits carry Pixel Graphics + Psychological + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SimRail - The Railway Simulator
2024
Est. copies
≈ 129k–210k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$34.99
5k reviews
Very Positive
TrainsSimulation
Out of Ore
2022
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
$667k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$24.99
4k reviews
Very Positive
SimulationSandbox
Animal Shelter
2022
Est. copies
≈ 99k–160k
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $986k–$2.2M before the cut
$19.99
4k reviews
Very Positive
DogLife Sim
Kind Words (lo fi chill beats to write to)
2019
Est. copies
≈ 259k–420k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$355k–$954k after Steam's cut $645k–$1.5M before the cut
$4.99
9k reviews
Overwhelmingly Positive
EmotionalRelaxing
The Test
2020
Est. copies
≈ 532k–864k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$291k–$782k after Steam's cut $529k–$1.2M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains
The Test: Hypothesis Rising
2020
Est. copies
≈ 156k–254k
SteamSpy 20k–50k
Est. revenue
$86k–$230k after Steam's cut $156k–$354k before the cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
Everything
2017
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $994k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation

Sizing up your own game? See what its genre can realistically do before you build it.