Sign in
wishvane

How many copies did Dear Esther sell?

Estimated copies sold
≈ 147k–239k
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dear Esther out and predicted the genre from its 8 similar games. Every figure here, including Dear Esther's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–4.6M
best case 21.6M (No Man's Sky)
The Exploration genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.1M–4.6M copies
≈ $20.1M–$39.0M after Steam's cut
from ~75k reviews
Best case
≈ 16.5M–26.8M copies
No Man's Sky · ≈ $271.9M–$731.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Exploration (5 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60. The breakout hits carry Space + Procedural Generation + Open World; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

INSIDE
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$20.6M–$55.5M after Steam's cut $37.5M–$85.4M before the cut
$24.99
75k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
SOMA
2015
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.4M after Steam's cut $36.1M–$82.2M before the cut
$29.99
52k reviews
Overwhelmingly Positive
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$23.2M–$62.5M after Steam's cut $42.2M–$96.1M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft
The Stanley Parable
2013
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$9.8M–$26.3M after Steam's cut $17.8M–$40.5M before the cut
$14.99
46k reviews
Very Positive
ComedyNarration
Firewatch
2016
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$21.7M–$58.3M after Steam's cut $39.4M–$89.7M before the cut
$19.99
99k reviews
Very Positive
AdventureAtmospheric
What Remains of Edith Finch
2017
Est. copies
≈ 1.8M–2.9M
SteamSpy 500k–1M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.8M–$40.6M before the cut
$19.99
52k reviews
Overwhelmingly Positive
Story RichAtmospheric
GRIS
2018
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
96k reviews
Overwhelmingly Positive
BeautifulAtmospheric
No Man's Sky
2016
Est. copies
≈ 16.5M–26.8M
5.5x vs typical
SteamSpy 5M–10M
Est. revenue
$271.9M–$731.1M after Steam's cut $494.4M–$1124.8M before the cut
$59.99
412k reviews
Very Positive
Open WorldOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.