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How many copies did L.A. Noire sell?

Estimated copies sold
≈ 2.3M–3.8M
$12.8M–$34.5M after Steam's cut $23.4M–$53.1M before Steam's cut
from 37k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid L.A. Noire and predicted how it would do from its 8 similar games. Every figure here, including L.A. Noire's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 148k–239k
best case 609k (Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator)
Games like L.A. Noire

A typical game among these

≈ 148k–239k copies

≈ $1.8M–$2.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator at ≈ 464k–755k copies, ≈ $3.2M–$8.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 321 to 12k.
The genre you'd be entering
These games
The similar games share Detective (7 of 8) and Crime (5 of 8).
The winners
Winners here lead with Detective + Crime, priced around $30.
When they shipped
The similar games span 2012 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Precinct
2025
Est. copies
≈ 232k–377k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$7.9M before Steam's cut
$29.99
9k reviews
Very Positive
DetectiveCrime
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 464k–755k
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Sherlock Holmes Chapter One
2021
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before Steam's cut
$44.99
5k reviews
Mostly Positive
DetectiveOpen World
Murdered: Soul Suspect
2014
Est. copies
≈ 976k–1.6M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.8M–$22.2M before Steam's cut
$19.99
17k reviews
Very Positive
DetectiveAdventure
Sherlock Holmes: The Devil's Daughter
2016
Est. copies
≈ 604k–982k
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$29.99
15k reviews
Mostly Positive
AdventureDetective
Sherlock Holmes: Crimes and Punishments
2014
Est. copies
≈ 451k–733k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before Steam's cut
$29.99
8k reviews
Very Positive
DetectiveAdventure
The Testament of Sherlock Holmes
2012
Est. copies
≈ 251k–407k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
4k reviews
Very Positive
AdventureDetective
Paradise Killer
2020
Est. copies
≈ 113k–183k
SteamSpy 500k–1M
Est. revenue
$619k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
Story RichInvestigation

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