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wishvane

How many copies did The Precinct sell?

Estimated copies sold
≈ 217k–352k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Precinct out and predicted the genre from its 8 similar games. Every figure here, including The Precinct's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–83k
best case 2.5M (L.A. Noire)

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 24k–83k copies
≈ $291k–$460k after Steam's cut
from ~1k reviews
Best case
≈ 1.9M–3.1M copies
L.A. Noire · ≈ $10.5M–$28.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Crime (4 of 8).
The winners
Winners here lead with Crime + Open World, priced around $22. The breakout hits carry Open World + Adventure + Crime; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Anonymous Hacker Simulator
2024
Est. copies
≈ 18k–30k
SteamSpy 20k–50k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before the cut
$19.99
764 reviews
Very Positive
SimulationHacking
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 444k–722k
15x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.6M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
L.A. Noire
2011
Est. copies
≈ 1.9M–3.1M
29x vs typical
SteamSpy 2M–5M
Est. revenue
$10.5M–$28.1M after Steam's cut $19.0M–$43.3M before the cut
$19.99
37k reviews
Very Positive
DetectiveCrime
Boodunnit
2021
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
Free
Free
532 reviews
Mixed
CasualSingleplayer
Crash Time 2
2009
Est. copies
≈ 129k–209k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$177k–$475k after Steam's cut $321k–$731k before the cut
$4.99
2k reviews
Mixed
Combat RacingRacing
Grey Hack
2017
Est. copies
≈ 64k–103k
SteamSpy 100k–200k
Est. revenue
$349k–$939k after Steam's cut $635k–$1.4M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Hacker Simulator
2021
Est. copies
≈ 31k–51k
SteamSpy 200k–500k
Est. revenue
$216k–$581k after Steam's cut $393k–$895k before the cut
$24.99
1k reviews
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HackingSimulation
City Eye: Prologue
2020
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
70 reviews
Mixed
CasualSimulation

Sizing up your own game? See what its genre can realistically do before you build it.