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How many copies did Bot Land sell?

Estimated copies sold
≈ 2k–4k
from 83 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bot Land and predicted how it would do from its 8 similar games. Every figure here, including Bot Land's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 320k–375k
best case 311k (while True: learn())
Games like Bot Land

A typical game among these

≈ 320k–375k copies

≈ $1.6M–$2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: while True: learn() at ≈ 237k–386k copies, ≈ $848k–$2.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3 reviews in their first month; the range was 2 to 112.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Programming (8 of 8) and Automation (6 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
When they shipped
The similar games span 2011 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SpaceChem
2011
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
while True: learn()
2019
Est. copies
≈ 237k–386k
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Opus Magnum
2017
Est. copies
≈ 250k–407k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Screeps: Arena
2025
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 50k–100k
Est. revenue
$17k–$47k after Steam's cut $31k–$72k before Steam's cut
$19.99
127 reviews
Very Positive
Early AccessProgramming
Monster Logic
2020
Est. copies
≈ 397–645
too small to compare
SteamSpy under 20k
Est. revenue
$545–$1k after Steam's cut $991–$2k before Steam's cut
$4.99
16 reviews
Positive
ProgrammingHacking
DumbBots
2021
Est. copies
≈ 248–403
too small to compare
SteamSpy under 20k
Est. revenue
$68–$181 after Steam's cut $123–$279 before Steam's cut
$0.99
10 reviews
Mostly Positive
StrategySimulation
Bots Are Stupid
2022
Est. copies
≈ 6k–9k
too small to compare
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before Steam's cut
$12.99
234 reviews
Mostly Positive
LogicCoding
Terranny
2024
Est. copies
≈ 372–605
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$9.99
15 reviews
Positive
ProgrammingRobots

Sizing up your own game? See how many copies games in its genre usually sell before you build it.