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How many copies did Chameleon Run Deluxe Edition sell?

Estimated copies sold
≈ 4k–6k
$6k–$17k after Steam's cut $11k–$26k before Steam's cut
from 133 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Chameleon Run Deluxe Edition and predicted how it would do from its 8 similar games. Every figure here, including Chameleon Run Deluxe Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 51k–129k
best case 202k (Climber Animals: Together)
Games like Chameleon Run Deluxe Edition

A typical game among these

≈ 51k–129k copies

≈ $244k–$458k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Climber Animals: Together at ≈ 154k–250k copies, ≈ $169k–$455k after Steam's cut.

What their first month looked like
About half the games that made it here had over 90 reviews in their first month; the range was 66 to 225.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 3D Platformer (5 of 8) and Parkour (5 of 8).
The winners
Winners here lead with Party Game + Co-op, priced around $4.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

I wanna be the Creator
2019
Est. copies
≈ 87k–141k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$143k–$384k after Steam's cut $260k–$591k before Steam's cut
$5.99
3k reviews
Very Positive
ActionLevel Editor
Boson X
2014
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before Steam's cut
$4.99
2k reviews
Very Positive
DifficultAction
FOTONICA
2014
Est. copies
≈ 50k–81k
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before Steam's cut
$14.99
885 reviews
Very Positive
IndieAction
Cloudbuilt
2014
Est. copies
≈ 53k–86k
SteamSpy 100k–200k
Est. revenue
$292k–$786k after Steam's cut $532k–$1.2M before Steam's cut
$19.99
950 reviews
Very Positive
ParkourAction
Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
204 reviews
Very Positive
ActionAction-Adventure
Climber Animals: Together
2024
Est. copies
≈ 154k–250k
4.9x vs typical
SteamSpy under 20k
Est. revenue
$169k–$455k after Steam's cut $307k–$699k before Steam's cut
$3.99
6k reviews
Mostly Positive
Party GameAdventure
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Warstride Challenges
2023
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
$19.99
328 reviews
Very Positive
3DGore

Sizing up your own game? See how many copies games in its genre usually sell before you build it.