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How many copies did Dwerve sell?

Estimated copies sold
≈ 14k–22k
$75k–$202k after Steam's cut $136k–$310k before Steam's cut
from 550 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dwerve and predicted how it would do from its 8 similar games. Every figure here, including Dwerve's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 781–1k
best case 2.9M (Noita)
Games like Dwerve

A typical game among these

≈ 781–1k copies

≈ $2k–$7k after Steam's cut

from ~28 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Dungeon Crawler (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 22 reviews in their first month; the range was 12 to 17k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (4 of 8) and Tower Defense (4 of 8).
The winners
Winners here lead with Sandbox, priced around $20. The breakout hits carry Sandbox + Physics + Rogue-like; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
3176x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.6M after Steam's cut $22.0M–$50.2M before Steam's cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
BLOOD RITE
2023
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$646–$2k after Steam's cut $1k–$3k before Steam's cut
$4.99
19 reviews
Positive
Auto BattlerTower Defense
Guardians of the Sanctree
2024
Est. copies
≈ 9k–15k
13x vs typical
SteamSpy 20k–50k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before Steam's cut
$19.99
374 reviews
Mostly Positive
Base-BuildingOnline Co-Op
One Shell Straight to Hell
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
$19.99
32 reviews
Mixed
Action RoguelikeTwin Stick Shooter
Kalyzmyr
2024
Est. copies
≈ 918–1k
SteamSpy 20k–50k
Est. revenue
$755–$2k after Steam's cut $1k–$3k before Steam's cut
$2.99
37 reviews
Positive
ActionHack and Slash
Miolhr
2022
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$12k before Steam's cut
$16.99
24 reviews
Mixed
StrategyRPG
Tunnel of Doom
2021
Est. copies
≈ 1k–2k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
$13.99
58 reviews
Mixed
Action RoguelikeDungeon Crawler
The Guardian Stone
2022
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before Steam's cut
$14.99
24 reviews
Mostly Positive
AdventureRPG

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