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How many copies did For the People sell?

Estimated copies sold
≈ 20k–33k
$95k–$255k after Steam's cut $173k–$393k before Steam's cut
from 819 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid For the People and predicted how it would do from its 8 similar games. Every figure here, including For the People's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–138k
best case 388k (Suzerain)
Games like For the People

A typical game among these

≈ 5k–138k copies

≈ $20k–$1.4M after Steam's cut

from ~247 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Suzerain at ≈ 296k–481k copies, ≈ $1.6M–$4.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 75 reviews in their first month; the range was 7 to 855.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Visual Novel (7 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20.
When they shipped
The similar games span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Choices MatterStory Rich

Sizing up your own game? See how many copies games in its genre usually sell before you build it.