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How many copies did Mind sell?

Estimated copies sold
≈ 10k–16k
$49k–$131k after Steam's cut $88k–$201k before Steam's cut
from 396 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mind and predicted how it would do from its 8 similar games. Every figure here, including Mind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 42k–53k
best case 57k (Thrive)
Games like Mind

A typical game among these

≈ 42k–53k copies

≈ $156k–$289k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Artificial Intelligence (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Thrive at ≈ 44k–71k copies, ≈ $60k–$161k after Steam's cut.

What their first month looked like
About half the games that made it here had over 11 reviews in their first month; the range was 2 to 122.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Artificial Intelligence (4 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Simulation + Science, priced around $5.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AIdventure
2022
Est. copies
≈ 1k–2k
too small to compare
SteamSpy 50k–100k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$12.00
56 reviews
Mixed
Early AccessArtificial Intelligence
GLADIABOTS - AI Combat Arena
2019
Est. copies
≈ 26k–43k
SteamSpy 200k–500k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before Steam's cut
$14.99
917 reviews
Very Positive
StrategyArtificial Intelligence
Vilmonic
2018
Est. copies
≈ 3k–4k
too small to compare
SteamSpy 50k–100k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before Steam's cut
$14.99
85 reviews
Mostly Positive
SimulationNature
Thrive
2021
Est. copies
≈ 44k–71k
SteamSpy 100k–200k
Est. revenue
$60k–$161k after Steam's cut $109k–$247k before Steam's cut
$4.99
2k reviews
Very Positive
SimulationScience
Project Electric Sheep
2024
Est. copies
≈ 570–927
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
23 reviews
Mostly Negative
Early AccessSimulation
Golf Club Architect
2023
Est. copies
≈ 992–2k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before Steam's cut
$19.99
40 reviews
Mostly Positive
Early AccessSports
TraxWorld
2021
Est. copies
≈ 99–161
too small to compare
SteamSpy 20k–50k
Est. revenue
$408–$1k after Steam's cut $742–$2k before Steam's cut
$14.99
4 reviews
4 user reviews
Early AccessAction
IRMÃO Grande & Brasileiro 2
2021
Est. copies
≈ 37k–61k
SteamSpy 50k–100k
Est. revenue
$205k–$551k after Steam's cut $373k–$848k before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
SimulationCasual

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