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wishvane

How many copies did MOR...E TRAINER (Learning Morse Code) sell?

Estimated copies sold
≈ 422–686
$1k–$4k after Steam's cut $3k–$6k before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MOR...E TRAINER (Learning Morse Code) out and predicted the genre from its 8 similar games. Every figure here, including MOR...E TRAINER (Learning Morse Code)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–298k
best case 1.6M (Hacknet)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 94k–298k copies
≈ $328k–$2.1M after Steam's cut
from ~2k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Typing (4 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2010 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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3.4x vs typical
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Frog Fractions: Game of the Decade Edition
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Free to PlayCasual
Type:Rider
2013
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≈ 88k–143k
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$121k–$326k after Steam's cut $220k–$501k before the cut
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CasualPlatformer
Grey Hack
2017
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≈ 64k–103k
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HackingSimulation
Epistory - Typing Chronicles
2016
Est. copies
≈ 272k–442k
2.9x vs typical
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Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.6M before the cut
$17.99
7k reviews
Very Positive
TypingAdventure
Hacker Evolution
2010
Est. copies
≈ 55k–89k
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Est. revenue
$75k–$201k after Steam's cut $136k–$310k before the cut
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SimulationHacking
Influent Language Learning Game
2014
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $880k–$2.0M before the cut
$19.99
2k reviews
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Hacknet
2015
Est. copies
≈ 1.2M–2.0M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
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Very Positive
HackingSimulation

Sizing up your own game? See what its genre can realistically do before you build it.