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How many copies did Nations At War Digital Core Game sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 109 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nations At War Digital Core Game and predicted how it would do from its 8 similar games. Every figure here, including Nations At War Digital Core Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 409k–525k
best case 1.7M (Foxhole)
Games like Nations At War Digital Core Game

A typical game among these

≈ 409k–525k copies

≈ $2.2M–$3.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Foxhole at ≈ 1.3M–2.1M copies, ≈ $10.9M–$29.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 967 to 24k.
The genre you'd be entering
These games
The similar games share Wargame (6 of 8) and World War II (6 of 8).
The winners
Winners here lead with Wargame, priced around $30. The breakout hits carry Wargame; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

KARDS - The WW2 Card Game
2020
Est. copies
≈ 1.3M–2.1M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
52k reviews
Mixed
Free to PlayCard Game
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
2011
Est. copies
≈ 2.4M–3.9M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$13.2M–$35.6M after Steam's cut $24.1M–$54.8M before Steam's cut
$19.99
38k reviews
Very Positive
World War IIRealistic
Easy Red 2
2022
Est. copies
≈ 377k–612k
SteamSpy 200k–500k
Est. revenue
$932k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$8.99
15k reviews
Very Positive
World War IIAction
Company of Heroes 3
2023
Est. copies
≈ 1.0M–1.6M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$16.5M–$44.4M after Steam's cut $30.0M–$68.3M before Steam's cut
$59.99
40k reviews
Mixed
SingleplayerStrategy
Sprocket
2021
Est. copies
≈ 323k–525k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Early AccessSandbox
Steel Division 2
2019
Est. copies
≈ 277k–449k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.6M before Steam's cut
$39.99
10k reviews
Mostly Positive
StrategyRTS
Age of History 3
2024
Est. copies
≈ 468k–761k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before Steam's cut
$9.99
19k reviews
Very Positive
WargameStrategy
Foxhole
2022
Est. copies
≈ 1.3M–2.1M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.2M after Steam's cut $19.8M–$45.0M before Steam's cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame

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