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How many copies did Mechanica sell?

Estimated copies sold
≈ 17k–27k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 638 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mechanica out and predicted the genre from its 8 similar games. Every figure here, including Mechanica's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 202k–239k
best case 707k (Drunken Wrestlers 2)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 202k–239k copies
≈ $810k–$1.3M after Steam's cut
from ~4k reviews
Best case
≈ 539k–876k copies
Drunken Wrestlers 2 · ≈ $591k–$1.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Programming (5 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $16. The breakout hits carry Sandbox + Early Access; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation
while True: learn()
2019
Est. copies
≈ 235k–381k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Juno: New Origins
2023
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$464k–$1.2M after Steam's cut $843k–$1.9M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
Drunken Wrestlers 2
2019
Est. copies
≈ 539k–876k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$591k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Mad Games Tycoon
2016
Est. copies
≈ 177k–287k
SteamSpy 500k–1M
Est. revenue
$728k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$14.99
4k reviews
Very Positive
Opus Magnum
2017
Est. copies
≈ 243k–395k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Software Inc.
2015
Est. copies
≈ 360k–586k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$22.99
8k reviews
Very Positive
Early AccessManagement

Sizing up your own game? See what its genre can realistically do before you build it.