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How many copies did Balls Royale sell?

Estimated copies sold
≈ 3k–4k
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 102 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Balls Royale and predicted how it would do from its 8 similar games. Every figure here, including Balls Royale's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 127k–449k
best case 2.1M (Super Hexagon)
Games like Balls Royale

A typical game among these

≈ 127k–449k copies

≈ $549k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 930 to 3k.
The genre you'd be entering
These games
The similar games share Arcade (8 of 8) and Fast-Paced (7 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3.
When they shipped
The similar games span 2012 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
6.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
UBERMOSH:BLACK
2016
Est. copies
≈ 90k–147k
SteamSpy 200k–500k
Est. revenue
$124k–$333k after Steam's cut $225k–$513k before Steam's cut
$4.99
2k reviews
Very Positive
ActionIndie
LASERS
2024
Est. copies
≈ 55k–89k
SteamSpy 50k–100k
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before Steam's cut
$2.99
2k reviews
Mixed
Battle RoyaleMultiplayer
BallisticNG
2018
Est. copies
≈ 114k–186k
SteamSpy 200k–500k
Est. revenue
$471k–$1.3M after Steam's cut $856k–$1.9M before Steam's cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
UBERMOSH
2015
Est. copies
≈ 446k–726k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$613k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$4.99
9k reviews
Very Positive
CyberpunkPixel Graphics
Anger Foot
2024
Est. copies
≈ 102k–167k
SteamSpy 50k–100k
Est. revenue
$563k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
FPSFast-Paced
Mortal box
2018
Est. copies
≈ 91–148
too small to compare
SteamSpy under 20k
Est. revenue
$50–$134 after Steam's cut $91–$206 before Steam's cut
$1.99
3 reviews
3 user reviews
ActionCasual
MULLET MADJACK
2024
Est. copies
≈ 238k–387k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
10k reviews
Overwhelmingly Positive
FPSBoomer Shooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.