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How many copies did Metal Gunner sell?

Estimated copies sold
≈ 521–846
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 21 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Metal Gunner and predicted how it would do from its 8 similar games. Every figure here, including Metal Gunner's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 28k–116k
best case 156k (Pistol Whip)
Games like Metal Gunner

A typical game among these

≈ 28k–116k copies

≈ $354k–$1.2M after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Pistol Whip at ≈ 119k–193k copies, ≈ $979k–$2.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 755 reviews in their first month; the range was 55 to 1k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Shooter (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pistol Whip
2019
Est. copies
≈ 119k–193k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$29.99
4k reviews
Very Positive
VRAction
Vox Machinae
2022
Est. copies
≈ 32k–53k
SteamSpy 20k–50k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before Steam's cut
$29.99
1k reviews
Very Positive
VRMechs
ZomDay
2020
Est. copies
≈ 21k–34k
SteamSpy 50k–100k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
$9.99
832 reviews
Very Positive
ZombiesVR
Blaston
2020
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
Free
Free
577 reviews
Very Positive
SingleplayerStrategy
Gun Club VR
2018
Est. copies
≈ 21k–35k
SteamSpy 50k–100k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
$19.99
702 reviews
Mostly Positive
ShooterGun Customization
Raw Data
2017
Est. copies
≈ 86k–139k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$941k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$39.99
2k reviews
Mostly Positive
VRAction
Space Pirate Trainer
2017
Est. copies
≈ 98k–159k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before Steam's cut
$14.99
3k reviews
Very Positive
VRAction
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before Steam's cut
$24.99
2k reviews
Very Positive
VRShooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.