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How many copies did Ashina: The Red Witch sell?

Estimated copies sold
≈ 5k–9k
$15k–$40k after Steam's cut $27k–$62k before the cut
from 226 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ashina: The Red Witch out and predicted the genre from its 8 similar games. Every figure here, including Ashina: The Red Witch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–5.8M
best case 11.9M (People Playground)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.5M–5.8M copies
≈ $15.4M–$41.5M after Steam's cut
from ~92k reviews
Best case
≈ 9.1M–14.8M copies
People Playground · ≈ $24.9M–$67.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Management (2 of 8) and Platformer (2 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $10.
The era
The games you compared span 2012 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 2M–5M
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ClickerIdler
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≈ 3.8M–6.2M
1.7x vs typical
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Pixel GraphicsCasual
Broforce
2015
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≈ 2.8M–4.6M
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AmericaAction
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Card GameMultiplayer
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2019
Est. copies
≈ 9.1M–14.8M
3.4x vs typical
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SandboxGore
Celeste
2018
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≈ 4.4M–7.1M
1.6x vs typical
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Trove
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Free
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≈ 4.5M–7.3M
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$12.3M–$33.0M after Steam's cut $22.3M–$50.8M before the cut
$9.99
86k reviews
Overwhelmingly Positive
Story RichGreat Soundtrack

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