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How many copies did PrprLive sell?

Estimated copies sold
≈ 35k–57k
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PrprLive and predicted how it would do from its 8 similar games. Every figure here, including PrprLive's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 102k–139k
best case 531k (FaceRig)
Games like PrprLive

A typical game among these

≈ 102k–139k copies

≈ $507k–$605k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: FaceRig at ≈ 405k–658k copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Software (7 of 8) and Utilities (7 of 8).
The winners
Winners here lead with Video Production + Software, priced around $19. The breakout hits carry Action + Software Training + Education; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LIV
2019
Est. copies
≈ 28k–45k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
963 reviews
Very Positive
UtilitiesVideo Production
Stream Avatars
2017
Est. copies
≈ 86k–140k
SteamSpy 100k–200k
Est. revenue
$354k–$952k after Steam's cut $644k–$1.5M before Steam's cut
$14.99
2k reviews
Overwhelmingly Positive
Video ProductionAnimation & Modeling
FPS Monitor – hardware in-game & desktop overlays
2018
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$249k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$12.99
2k reviews
Very Positive
UtilitiesGame Development
HudSight - crosshair overlay
2021
Est. copies
≈ 143k–232k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$314k–$844k after Steam's cut $571k–$1.3M before Steam's cut
$7.99
6k reviews
Very Positive
UtilitiesVideo Production
Action! - Gameplay Recording and Streaming
2014
Est. copies
≈ 418k–679k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.3M before Steam's cut
$29.99
7k reviews
Very Positive
Video ProductionAudio Production
Fuse
2014
Est. copies
≈ 126k–205k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Mixed
Animation & ModelingCharacter Customization
RutonyChat
2016
Est. copies
≈ 43k–70k
too small to compare
SteamSpy 100k–200k
Est. revenue
$177k–$476k after Steam's cut $322k–$732k before Steam's cut
$14.99
1k reviews
Mostly Positive
UtilitiesVideo Production
FaceRig
2015
Est. copies
≈ 405k–658k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
8k reviews
Very Positive
Animation & ModelingFunny

Sizing up your own game? See how many copies games in its genre usually sell before you build it.