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How many copies did A Day Without Me sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
from 82 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid A Day Without Me and predicted how it would do from its 8 similar games. Every figure here, including A Day Without Me's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 124k–377k
best case 2.2M (DEATH STRANDING DIRECTOR'S CUT)
Games like A Day Without Me

A typical game among these

≈ 124k–377k copies

≈ $420k–$2.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: DEATH STRANDING DIRECTOR'S CUT at ≈ 1.7M–2.8M copies, ≈ $18.8M–$50.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 363 to 4k.
The genre you'd be entering
These games
The similar games share Dark (5 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Story Rich + Open World, priced around $40. The breakout hits carry Open World + Atmospheric + Great Soundtrack; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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