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How many copies did SMIB: Mission Cure sell?

Estimated copies sold
≈ 645–1k
$353–$949 after Steam's cut $642–$1k before Steam's cut
from 26 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SMIB: Mission Cure and predicted how it would do from its 8 similar games. Every figure here, including SMIB: Mission Cure's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 157k–291k
best case 422k (SpaceChem)
Games like SMIB: Mission Cure

A typical game among these

≈ 157k–291k copies

≈ $1.4M–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: SpaceChem at ≈ 322k–523k copies, ≈ $884k–$2.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 20 reviews in their first month; the range was 9 to 76.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Puzzle + Programming, priced around $10.
When they shipped
The similar games span 2011 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ExplorationTyping
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1.8x vs typical
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Early AccessPuzzle

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