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How many copies did Electrogical sell?

Estimated copies sold
≈ 2k–4k
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
from 90 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Electrogical and predicted how it would do from its 8 similar games. Every figure here, including Electrogical's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 174k–306k
best case 311k (while True: learn())
Games like Electrogical

A typical game among these

≈ 174k–306k copies

≈ $1.4M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: while True: learn() at ≈ 237k–386k copies, ≈ $848k–$2.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
When they shipped
The similar games span 2015 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 237k–386k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Turing Complete
2021
Est. copies
≈ 144k–233k
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Opus Magnum
2017
Est. copies
≈ 250k–407k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Human Resource Machine
2015
Est. copies
≈ 230k–373k
SteamSpy 500k–1M
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
Infinifactory
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
EXAPUNKS
2018
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
$318k–$854k after Steam's cut $577k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Craftomation 101: Programming & Craft
2026
Est. copies
≈ 17k–28k
too small to compare
SteamSpy 100k–200k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before Steam's cut
$14.99
701 reviews
Very Positive
EducationProgramming

Sizing up your own game? See how many copies games in its genre usually sell before you build it.