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How many copies did Scrapnaut sell?

Estimated copies sold
≈ 21k–34k
$80k–$215k after Steam's cut $145k–$331k before Steam's cut
from 838 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Scrapnaut and predicted how it would do from its 8 similar games. Every figure here, including Scrapnaut's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13.8M–30.9M
best case 129.3M (Terraria)
Games like Scrapnaut

A typical game among these

≈ 13.8M–30.9M copies

≈ $189.9M–$223.2M after Steam's cut

from ~487k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Terraria at ≈ 98.5M–160.1M copies, ≈ $270.6M–$727.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 398k reviews in their first month; the range was 182k to 558k.
The genre you'd be entering
These games
The similar games share Open World Survival Craft (8 of 8) and Survival (8 of 8).
The winners
Winners here lead with Survival + Crafting, priced around $25. The breakout hits carry Sandbox + PvP + 2D; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Raft
2022
Est. copies
≈ 9.4M–15.3M
SteamSpy 10M–20M
Est. revenue
$51.7M–$139.0M after Steam's cut $94.0M–$213.8M before Steam's cut
$19.99
379k reviews
Very Positive
SurvivalMultiplayer
Project Zomboid
2013
Est. copies
≈ 30.5M–49.6M
SteamSpy 10M–20M
Est. revenue
$209.9M–$564.4M after Steam's cut $381.6M–$868.2M before Steam's cut
$24.99
483k reviews
Very Positive
SurvivalZombies
ARK: Survival Evolved
2017
Est. copies
≈ 26.8M–43.5M
1.6x vs typical
SteamSpy 20M–50M
Est. revenue
$110.4M–$296.8M after Steam's cut $200.7M–$456.6M before Steam's cut
$14.99
779k reviews
Very Positive
Open World Survival CraftSurvival
Rust
2018
Est. copies
≈ 42.7M–69.3M
2.9x vs typical
SteamSpy 20M–50M
Est. revenue
$469.3M–$1261.8M after Steam's cut $853.3M–$1941.3M before Steam's cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Valheim
2026
Est. copies
≈ 13.9M–22.6M
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.9M after Steam's cut $208.9M–$475.2M before Steam's cut
$29.99
562k reviews
Very Positive
Open World Survival CraftSurvival
Terraria
2011
Est. copies
≈ 98.5M–160.1M
3.2x vs typical
SteamSpy 20M–50M
Est. revenue
$270.6M–$727.5M after Steam's cut $492.0M–$1119.3M before Steam's cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Palworld
2026
Est. copies
≈ 12.2M–19.8M
SteamSpy 50M–100M
Est. revenue
$100.5M–$270.1M after Steam's cut $182.7M–$415.6M before Steam's cut
$29.99
491k reviews
Very Positive
Open WorldSurvival
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.