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wishvane

How many copies did Unreal Gold sell?

Estimated copies sold
≈ 133k–216k
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unreal Gold out and predicted the genre from its 8 similar games. Every figure here, including Unreal Gold's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–3.3M
best case 18.9M (Half-Life 2)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–3.3M copies
≈ $14.3M after Steam's cut
from ~41k reviews
Best case
≈ 14.4M–23.4M copies
Half-Life 2 · ≈ $39.5M–$106.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Sci-fi (7 of 8).
The winners
Winners here lead with FPS, priced around $20.
The era
The games you compared span 1998 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Half-Life 2
2004
Est. copies
≈ 14.4M–23.4M
6.7x vs typical
SteamSpy 10M–20M
Est. revenue
$39.5M–$106.2M after Steam's cut $71.8M–$163.4M before the cut
$9.99
277k reviews
Overwhelmingly Positive
FPSAction
Half-Life
1998
Est. copies
≈ 8.5M–13.8M
3.9x vs typical
SteamSpy 10M–20M
Est. revenue
$23.2M–$62.5M after Steam's cut $42.3M–$96.2M before the cut
$9.99
163k reviews
Overwhelmingly Positive
FPSClassic
DOOM
2016
Est. copies
≈ 8.8M–14.3M
5.3x vs typical
SteamSpy 5M–10M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$19.99
220k reviews
Overwhelmingly Positive
FPSGore
STAR WARS™ Battlefront II (Classic, 2005)
2009
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$9.99
54k reviews
Very Positive
ActionMultiplayer
Half-Life 2: Episode Two
2007
Est. copies
≈ 2.1M–3.5M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
FPSAction
Black Mesa
2020
Est. copies
≈ 3.8M–6.2M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.1M after Steam's cut $37.9M–$86.3M before the cut
$19.99
144k reviews
Very Positive
FPSRemake
Half-Life 2: Episode One
2006
Est. copies
≈ 1.6M–2.7M
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Overwhelmingly Positive
FPSAction
Halo: The Master Chief Collection
2019
Est. copies
≈ 7.5M–12.2M
6.3x vs typical
SteamSpy 5M–10M
Est. revenue
$82.5M–$221.7M after Steam's cut $149.9M–$341.1M before the cut
$39.99
260k reviews
Very Positive
Great SoundtrackFPS

Sizing up your own game? See what its genre can realistically do before you build it.