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wishvane

How many copies did vrkshop sell?

Estimated copies sold
≈ 4k–7k
$23k–$62k after Steam's cut $42k–$96k before the cut
from 170 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left vrkshop out and predicted the genre from its 8 similar games. Every figure here, including vrkshop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–3.8M
best case 27.1M (The Forest)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.8M–3.8M copies
≈ $18.7M–$42.7M after Steam's cut
from ~53k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Survival + Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

TRADER LIFE SIMULATOR
2021
Est. copies
≈ 52k–84k
too small to compare
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Planet Coaster
2016
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$35.6M–$95.8M after Steam's cut $64.8M–$147.4M before the cut
$44.99
72k reviews
Very Positive
SimulationBuilding
Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$23.1M–$62.2M after Steam's cut $42.1M–$95.7M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.4M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
The Forest
2018
Est. copies
≈ 20.6M–33.5M
13x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
POPULATION: ONE
2020
Est. copies
≈ 66k–108k
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
ActionBattle Royale
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.