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How many copies did Phaseshift sell?

Estimated copies sold
≈ 570–927
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
from 23 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Phaseshift and predicted how it would do from its 8 similar games. Every figure here, including Phaseshift's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 455k–620k
best case 917k (Need for Speed™ Most Wanted)
Games like Phaseshift

A typical game among these

≈ 455k–620k copies

≈ $3.1M–$6.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Need for Speed™ Most Wanted at ≈ 699k–1.1M copies, ≈ $3.8M–$10.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 779 reviews in their first month; the range was 734 to 13k.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Automobile Sim (6 of 8).
The winners
Winners here lead with Racing + Open World, priced around $20.
When they shipped
The similar games span 2007 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Tokyo Xtreme Racer
2025
Est. copies
≈ 392k–637k
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
$49.99
16k reviews
Very Positive
RacingDriving
GRIP: Combat Racing
2018
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$29.99
5k reviews
Very Positive
RacingAction
Road Redemption
2017
Est. copies
≈ 466k–758k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before Steam's cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing
FlatOut
2007
Est. copies
≈ 423k–688k
SteamSpy 100k–200k
Est. revenue
$872k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 491k–798k
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$19.99
8k reviews
Very Positive
Combat RacingRacing
Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 376k–610k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$29.99
15k reviews
Very Positive
RacingDriving
Need for Speed™ Most Wanted
2020
Est. copies
≈ 699k–1.1M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer

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