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How many copies did Drifters Don't Brake sell?

Estimated copies sold
≈ 322–524
$176–$475 after Steam's cut $320–$730 before the cut
from 13 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drifters Don't Brake out and predicted the genre from its 8 similar games. Every figure here, including Drifters Don't Brake's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–9.2M
best case 63.6M (Euro Truck Simulator 2)
The Automobile Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.8M–9.2M copies
≈ $14.3M–$185.4M after Steam's cut
from ~46k reviews
Best case
≈ 48.5M–78.7M copies
Euro Truck Simulator 2 · ≈ $266.4M–$716.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (7 of 8) and Driving (6 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20.
The era
The games you compared span 2006 to 2019, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

TrackMania Nations Forever
2008
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
RaceRoom Racing Experience
2013
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
28k reviews
Mostly Positive
Free to PlayRacing
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
8.9x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Euro Truck Simulator 2
2012
Est. copies
≈ 48.5M–78.7M
20x vs typical
SteamSpy 10M–20M
Est. revenue
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
$19.99
932k reviews
Overwhelmingly Positive
DrivingTransportation
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.0M after Steam's cut $12.8M–$29.2M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
City Car Driving
2016
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.8M–$40.5M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving

Sizing up your own game? See what its genre can realistically do before you build it.